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Path finder army
Path finder army





path finder army
  1. #PATH FINDER ARMY UPDATE#
  2. #PATH FINDER ARMY FULL#
  3. #PATH FINDER ARMY ZIP#

Added Low Profile Perk which increases incoming damage by 5%.Updated the hit box to better conform with the base model.Zipline Gun: Fixed a bug where activating a healing item while aiming the zipline would cancel it.Zipline Gun: Increased cooldown from 90 seconds to 120 seconds.

#PATH FINDER ARMY FULL#

Insider Knowledge: Fixed a bug where Survey Beacon locations would disappear from the full map after activating them.The behavior, once you are connected, remains the same. Grappling Hook: Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall.Made Pathfinder a Recon Legend instead of Support.Low Profile: Leg shots now deal as much damage as body shots.

path finder army

  • (Undocumented) Grappling Hook: Increased cooldown from 13 seconds to 15 seconds.
  • Grappling Hook: Increased cooldown from 15 seconds to 35 seconds.
  • Insider Knowledge: Fixed an audio issue with Survey Beacons being too loud when used.
  • Fixed an issue preventing running if a failed grapple occurred.
  • Now canceled when mid-air if silenced by Revenant.
  • Insider Knowledge: Changed so that each time Pathfinder scans a survey beacon, Zipline Gun cooldown will be reduced by 10s.
  • The shortest possible pull has a 10s cooldown the maximum cooldown is still 35s.
  • Grappling Hook: Cooldown is now based on the distance traveled.
  • Fixed an issue with Pathfinder's shoulder staying in view after using Grappling Hook.
  • #PATH FINDER ARMY UPDATE#

  • The number of Survey Beacon scans tracked should now update correctly.
  • Addressed an issue where the cooldown was a constant 30 seconds regardless of distance while in Arenas.
  • Made adjustments to Pathfinder’s hitbox.
  • Zipline Gun: Fixed an issue with ziplines going through platforms when deployed from underneath.
  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
  • This means that effectively, you can never incur more than a 35-second cooldown.
  • Reduced maximum travel time to 5 seconds, instead of uncapped.
  • Reduced maximum cooldown from 35 seconds to 30.
  • The speed to which Pathfinder needs to drop for Grappling Hook to be considered finished was increased from 300 units per second to 500 units per second.
  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
  • Nox Gas Traps and Launch Pads will no longer float into the sky when placed next to a zipline.
  • Make use of Pathfinder's passive Insider Knowledge to cooldown zipline faster.
  • Even though your team might not use it immediately, you can use it as a quick escape route.
  • If you think your team is in a dangerous position, you can plant a zipline as an escape route.
  • #PATH FINDER ARMY ZIP#

    DO NOT send zip line straight into battle. Remember, a zip line follows a straight line.You can also use this ability to set up an ambush for an enemy squad after your escape, very quickly changing the tables dramatically.

    path finder army

  • Remember foes can use them too, don't get cornered or ambushed by your own zipline!.
  • In an emergency, you can interrupt the use of a zipline by selecting any other item (weapons/healing) or ability (Grappling Hook).
  • You cannot use them to reach "out of the map" zones.

    path finder army

    Ziplines can be deployed to most surfaces, however certain structures (frame of the map) may not be used.

  • The zipline is very useful for getting to usually unreachable locations, escaping an unwinnable fight, or just progress quickly on the map (to escape the ring, for example).






  • Path finder army